E5 – LABORATORY FOR OPEN SYSTEMS AND NETWORKS

ORIGINAL SCIENTIFIC ARTICLE

1. JERMAN-BLAŽIČ, Borka, JERMAN BLAŽIČ, Andrej. Overcoming the digital divide with a modernapproach to learning digital skillsfor the elderly adults. Education and information technologies, ISSN 1360-2357, [in press] 2019, pp. 21

2. JERMAN BLAŽIČ, Andrej, JERMAN-BLAŽIČ, Borka. Digital skills for elderly people : a learning experiment in four European countries. Review of European studies, ISSN 1918-7173, 2018, vol. 10, no. 4, pp. 74-86.

3. CALLANAN, Cormac, JERMAN-BLAŽIČ, Borka, JERMAN BLAŽIČ, Andrej. User tolerance of privacy abuse on mobile Internet and the country level of development. Information development : the international journal for librarians, archivists and information specialists, ISSN 0266-6669, Jun. 2016, vol. 32, iss. 3, pp. 728-750.

4. CALLANAN, Cormac, JERMAN-BLAŽIČ, Borka, JERMAN BLAŽIČ, Andrej. User awareness and tolerance of privacy abuse on mobile internet : an exploratory study. Telematics and informatics : an international journal on telecommunications & information technology, ISSN 0736-5853, 2016, vol. 33, iss. 1, pp. 109-128.

5. JERMAN BLAŽIČ, Andrej, JERMAN-BLAŽIČ, Borka. Exploring and upgrading the educational business-game taxonomy. Journal of educational computing research, ISSN 0735-6331. [Printed.], 2015, vol. 52, iss. 3, pp. 303-340.

6. JERMAN-BLAŽIČ, Borka, JERMAN BLAŽIČ, Andrej, ARH, Tanja. A virtual user community : cultural backgrounds in the design of an internet-based service. Journal of global information management, ISSN 1062-7375, 2015, vol. 23, no. 2, pp. 24-27.

7. JERMAN BLAŽIČ, Andrej, RIBEIRO, Claudia, FERNANDES, João, PEREIRA, João, ARH, Tanja. Analysing the required properties of business simulation games to be used in e-learning and education. Intelligent information management, ISSN 2160-5912, 2012, vol. 4, no. 6, pp. 348-356.

8. JERMAN BLAŽIČ, Andrej, JERMAN-BLAŽIČ, Borka, NOVAK, Franc. Social software tools in vocational e-learning : an empirical exploratory study. International review on computers and software, ISSN 1828-6003, 2010, vol. 5, no. 6, str. 731-739.

PUBLISHED SCIENTIFIC CONFERENCE CONTRIBUTION

1. JERMAN-BLAŽIČ, Borka, CIGOJ, Primož, JERMAN BLAŽIČ, Andrej. Learning digital skils for elderly people by using touch screen technology and learning games : a case study. V: MCLAREN, Bruce M. (ur.). Proceedings of the 10th International Conference on Computer Supported Education, 15-17 March, 2018, Funchal, Madeira, Portugal, 10th International Conference on Computer Supported Education, 15-17 March, 2018, Funchal, Madeira, Portugal. [s. l.]: SciTePress – Science and Technology Publications. 2018, vol. 1, str. 222-229. http://www.scitepress.org/PublicationsDetail.aspx?ID=wxwmyELVjDs=&t=1.

2. JERMAN BLAŽIČ, Andrej, CIGOJ, Primož, ARH, Tanja, JERMAN-BLAŽIČ, Borka. Applicability of the learnability attributes in serious game design : the case of digital forensic game design. V: GÓMEZ CHOVA, Louis (ur.), LÓPEZ MARTÍNEZ, A. (Ed.), CANDEL TORRES, I. (Ed.). INTED 2017 : conference proceedings, 11th International Technology, Education and Development Conference Valencia, Spain. 6-8 March, 2017, (INTED proceedings (Internet), ISSN 2340-1079). Valencia: IATED Academy. 2017, pp. 8425-8434.

3. JERMAN-BLAŽIČ, Borka, JERMAN BLAŽIČ, Andrej. Studying the virtual user community in a international innovation project : the attitudes and the cultural background. V: KOMMERS, Piet A. M. (Ed.), ABRAHAM, Ajith (ur.), ROTH, Jörg (ur.). MCCSIS 2016, Multi Conference on Computer Science and Information Systems, 1.4 July 2016, Madeira, Portugal. Madeira: IADIS Press. cop. 2016, pp 3-12.

3. JERMAN BLAŽIČ, Andrej, CIGOJ, Primož, JERMAN-BLAŽIČ, Borka. Serious game design for digital forensics training : incorporating and assessing learnability attributes. V: Proceedings, The Third International Conference on Digital Information Processing, Data Mining, and Wireless Communications, DIPDMWC2016, July 06-08 2016, Moscow, Russia. Davners: IEEE = Institute of Electrical and Electronics Engineers. 2016, str. 211-215.

4. JERMAN-BLAŽIČ, Borka, ARH, Tanja, JERMAN BLAŽIČ, Andrej. An approach in the design of virtual environment for e-learning based on usability studies. V: Proceedings of the the 9th International Conference on e-Learning, ICEL-2014, 26-27 June 2014. Reading: Academic Conferences and Publishing International Limited. 2014, str. 95-103.

5. JERMAN BLAŽIČ, Andrej, ARH, Tanja. Immersive business simulation games : an innovative pedagogical approach to e-learning and education. V: CARTER, H. (ur.), GOSPER, M. (Ed.), HEDBERG, J. (Ed.). Electric dreams : proceedings, 30th Ascilite Conference, 1-4 Secember 2013, Sydney. Sydney: Aacquarie University. 2013.

6. JERMAN BLAŽIČ, Andrej, ARH, Tanja. Resne poslove igre : nov pristop k učenju projektnega menedžmenta = Serious business games : a new approach to project management learning. V: Izzivi gospodarskega razvoja – inovativni projektni management : zbornik prireditve, Ljubljana, 20. in 21. maj 2013. Ljubljana: GZS, Zbornica osrednjeslovenske regije. 2013, pp. 99-104.

7. JERMAN BLAŽIČ, Andrej, ARH, Tanja. Business simulation game – an innovative pedagogical approach in business environment. V: TRDIN, Nejc (ur.), et al. Zbornik = Proceedings, 5. študentska konferenca Mednarodne podiplomske šole Jožefa Stefana = 5th Jožef Stefan International Postgraduate School Students Conference, 23. maj 2013, Ljubljana, Slovenija. Ljubljana: Mednarodna podiplomska šola Jožefa Stefana. 2013, str. 136-141.

PUBLISHED SCIENTIFIC CONFERENCE CONTRIBUTION

1. JERMAN BLAŽIČ, Andrej, RIBEIRO, Claudia, PEREIRA, João. Learning syntax using serious games gamification of programming language. V: FELICIA, Patrick (Ed.). Proceedings of the 6th European Conference on Games Based Learning, 4-5 October 2012, [College Cork], Ireland : edited by Patrick Felicia. Reading: Academic Publishing International Limited. 2012.

BOOK CHAPTERS

1. JERMAN-BLAŽIČ, Borka, JERMAN BLAŽIČ, Andrej, ARH, Tanja. Applying the user experience Study of a Virtual Multi-Cultural community in a service re-design. V: KHOSROWPOUR, Mehdi (Ed.). Handbook of research on technology adoption, social policy, and global integration. Hershey: IGI Global. 2017, pp. 109-134.

2. JERMAN BLAŽIČ, Andrej, NOVAK, Franc. Challenges of busines simulation games : a new approach of teaching business. V: GRADINAROVA, Boyka (Ed.). E-learning : instructional design, organizational strategy and management. Rijeka: InTech. 2015, pp. 227-259.

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